Debug Console Commands

Kakarot Mods Forums Tutorials & ID Lists Debug Console Commands

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    • #163731
      komodoxenokomodoxeno
      Keymaster

      Here’s a full list of all developer console commands exported and edited by myself and ShadowLAG on the workshop discord. Currently, these only work in the debug version of the game (install at your own risk, tutorials will not be permitted here) or BeatzYT3’s debug enabler mod. There may be some duplicates and missing usage tips.

      KEY:

      CommandName [variable]

      CommandName is usually case insensitive. If a variable is named without a prefix ‘b’ it is usually a float (fractional number) or integer (whole number). A varaible with a name such as bVariable is a boolean (binary true/false) value, so 0 would be no/false/off and 1 would be yes/true/on.

      ATActiveSubLevel [LevelName]
      ATAsyncLoadCharacter [MasterId]
      ATAttachPhotonForCharacter
      ATBaseballGameBattlePower [power]
      ATChangePersistent [LevelName]
      ATDeactiveSubLevel [LevelName]
      ATDebug
      ATDebugAIActive
      ATDebugAddExp [Exp] [PartyIndex]
      ATDebugAddMoney [Value]
      ATDebugAddPartyExp [Exp]
      ATDebugAddQuestNavigateIcon [QuestId] [ActorName]
      ATDebugAddStateIcon [inTarget] [InType] [InTime]
      ATDebugAddStateIcon3 [inTarget] [InType_1] [InType_2] [InType_3] [InTime]
      ATDebugAddZOrb [Num] [Type]
      ATDebugAtrociousBegin
      ATDebugAtrociousComplete [inLevelName] [InPhase]
      ATDebugBGMDebugMode
      ATDebugBannedTest [Op] [bBanned] [InSkill]
      ATDebugBeginQuest [QuestId] [PhaseNo]
      ATDebugBeginQuestDemo [ID]
      ATDebugBindControl
      ATDebugChangeAirCar
      ATDebugChangeDlcOwnership [DlcCommonId] [bEnable]
      ATDebugChangeDragonBallUsedState
      ATDebugChangePlayer
      ATDebugChangeTwinFoot
      ATDebugCharaDamageRate [DamageRate] [PartyIndex]
      ATDebugCharaLifeRate [LifeRate] [PartyIndex]
      ATDebugCheckCurrentSubQuestIds [StartQuestId] [StartPhaseNo] [EndQuestId] [EndPhaseNo]
      ATDebugCheckImpLogTest
      ATDebugCheckMovableEvents
      ATDebugClearMainQuest
      ATDebugClearSubQuest
      ATDebugCollectionOpen
      ATDebugCombineParts [variation] [form]
      ATDebugCombinePartsSupportLeft [variation] [form]
      ATDebugCombinePartsSupportRight [variation] [form]
      ATDebugCommCalc [Val] [Rate]
      ATDebugCommandPaletteChangeActive [idx] [IsOn]
      ATDebugCommandPaletteCoopSkill [IsOn]
      ATDebugCommunityBoard
      ATDebugCommunityBoardEdit [cate]
      ATDebugCommunityCTest [testId]
      ATDebugCommunityRankTest
      ATDebugCommunitySkill [Category] [Lv]
      ATDebugCompleteQuest [QuestId]
      ATDebugCompleteReplaying
      ATDebugConsistencyCheckQuestCharacter
      ATDebugControllerStatusDisplay
      ATDebugCreateLeafVolume
      ATDebugDLCListCheck
      ATDebugDLCListLog
      ATDebugDataInstallProgress [InProgress]
      ATDebugDelaySublevelActivation [bDelay]
      ATDebugDeleteFriend
      ATDebugDeleteLeafVolume
      ATDebugDeleteQuestDataAll
      ATDebugDeleteSaveData [Slot]
      ATDebugDisableDrawFullScreenMovie
      ATDebugDisableItemHit 
      ATDebugDisableQuestNavigation
      ATDebugDisableTickUI [bDisable]
      ATDebugDisableTps
      ATDebugDisplayPurpose
      ATDebugEnableDrawFullScreenMovie
      ATDebugEnableQuestErrorLog [bEnable]
      ATDebugEnableQuestLog [bEnable]
      ATDebugEnableQuestLogList [bEnable]
      ATDebugEnabledUniquenessObserver [bEnabled]
      ATDebugEndFastForward
      ATDebugEnemyMotionCheck
      ATDebugEnemyTeamBreakDamage [BreakDamage]
      ATDebugEntryBuff [BuffType] [BuffName] [Time] [PartyIndex] [MembetType]
      ATDebugEulaCheck [IsEnable]
      ATDebugFacialChange [variation]
      ATDebugFacialChangeSupportLeft [variation]
      ATDebugFacialChangeSupportRight [variation]
      ATDebugFacialMotionCheckBegin [Type]
      ATDebugFacialMotionCheckEnd
      ATDebugFadeBugCheck [Check]
      ATDebugFadeIn
      ATDebugFadeOut [InFadeType]
      ATDebugFieldTalkWin [Speaker] [Message] [buttonVisible]
      ATDebugForceGarbageCollection
      ATDebugForceOpenCurrentMission
      ATDebugFormChange [form]
      ATDebugFormChangeSupportLeft [form]
      ATDebugFormChangeSupportRight [form]
      ATDebugFreeCameraMode
      ATDebugFreeCameraStop
      ATDebugGameover
      ATDebugGeneralQuestDemo [DirectionId] [bEnabled]
      ATDebugGetEmbList [InNum]
      ATDebugGetMissionProgressMessage [TargetMissionId]
      ATDebugGetMissionTitleMessage
      ATDebugGiveHermitReward
      ATDebugGiveQuestExp [Exp]
      ATDebugGiveQuestReward [RewardId]
      ATDebugHiddenInGame [TargetCharacter] [bHidden]
      ATDebugHideUI [bHidden]
      ATDebugIncreaseCommunityLevel [Category] [Value]
      ATDebugItemAdd [ItemId] [AddNum]
      ATDebugKpiLogin [IsLogin]
      ATDebugLevelUp [PartyIndex]
      ATDebugLipSyncTime [Time]
      ATDebugLipSyncTimeDefault
      ATDebugLoadRandomPadKeyWeight [InPath]
      ATDebugLookAtInformation [ActorName]
      ATDebugMapMove [MapName]
      ATDebugMessageCheck [IsEnable] [DummyString]
      ATDebugMiniGamePop [StartOrEnd] [InTop] [InBottom]
      ATDebugMotionCheck [Name]
      ATDebugMpInfinity
      ATDebugMpInfinityPlayer
      ATDebugNavigateQuestId [QuestId]
      ATDebugNoDead
      ATDebugNotCheckPartyOrganize
      ATDebugNotPlayNextFadeOut
      ATDebugOneHitDeath
      ATDebugOpenGameWindow [StringID]
      ATDebugOpenGameWindowByIndex [Index]
      ATDebugOpenProgressMission
      ATDebugOpenTips [InTipsID]
      ATDebugOpenTurtleSchool
      ATDebugOutAllBattleHud
      ATDebugOutputSaveDataDocument
      ATDebugOutputSaveDataText
      ATDebugPassiveSkillForgetTest
      ATDebugPassiveSkillLearnTest
      ATDebugPlayBGMFromBGMPlayer [bgmType] [bgmID]
      ATDebugPlayBattleCutin [CutinType]
      ATDebugPlayDemo [InDemoName]
      ATDebugPlayDemoAndLoadStreaming [InDemoName]
      ATDebugPlayDemoAndProgressSet [InDemoName] [InProgressId]
      ATDebugPlayQuestDirection [FindName]
      ATDebugPlayTalkMontage [ActorName] [TalkMontageId]
      ATDebugPlayZoomCamera [ActorName] [Duration] [BlendType] [BlendExp] [bLockOutgoing]
      ATDebugPlayerHidden [bHidden]
      ATDebugPlayerLevel [Level]
      ATDebugPlayerStatusDisplay
      ATDebugPlayerTeamBreakDamage [BreakDamage]
      ATDebugPostProcessStat
      ATDebugPrintEncountWarning [toggle]
      ATDebugPrintPreloadEnemyWarning [toggle]
      ATDebugQuestCommand [QuestCommand]
      ATDebugQuestNavigationSubTest
      ATDebugQuestNavigationTest
      ATDebugQuestReplaying [ChapterId] [EpisodeId]
      ATDebugQuestSave
      ATDebugReleasedCollection
      ATDebugRemoveStateIcon [inTarget] [InType]
      ATDebugReportMission
      ATDebugRequestActionTarget [ActId]
      ATDebugRequestMission [MissionType] [Value] [TargetID]
      ATDebugRequestOffsetHighBoost [bDirect]
      ATDebugRequestSkillTarget [ActId]
      ATDebugRequestStep [Angle]
      ATDebugRequestTurn [Angle]
      ATDebugResetDragonBallUseTime
      ATDebugResetEventCpl071
      ATDebugRideMachineDiscard [IsAirCar]
      ATDebugSaveDataLoad
      ATDebugSaveDataSave
      ATDebugSaveForcedCorrupt [IsEnable]
      ATDebugSaveMonitoringData [Filename]
      ATDebugSaveParty
      ATDebugSaveSystemLoad
      ATDebugSaveVersionDifferences [IsEnable]
      ATDebugSendEventCrossTalk
      ATDebugSendFeverNotice
      ATDebugSendNormalCrossTalk
      ATDebugSendReusableNotice
      ATDebugSendTelepathyNotice
      ATDebugSetAvailableTrunks [FlagAvailable]
      ATDebugSetCommunityFavor [SoulEmId] [Value] [Type]
      ATDebugSetDefaultPositionDebugMenu
      ATDebugSetEnableCrossTalkLipSync [IsEnable]
      ATDebugSetEnableDLCId [ID] [ContentId]
      ATDebugSetItemPalette [Pallete] [ItemId]
      ATDebugSetLayerTranslucencyRenderTargetTextureSize [Width] [Height]
      ATDebugSetLevelCondition [Key] [Value]
      ATDebugSetMainProgress [InProgress]
      ATDebugSetPlayerLocationToActor [ActorName]
      ATDebugSetPlayerLocationToHitPosition
      ATDebugSetPositionDebugMenu [PosX] [PosY]
      ATDebugSetSkillEnemyIcon [Value]
      ATDebugSetSkillLevel [CharaId] [SkillId] [SkillLevel]
      ATDebugSetSkillLevelAll [CharaId] [SkillLevel]
      ATDebugSetSkillLevelViewer [Index] [Level]
      ATDebugSetSkillPalette
      ATDebugSetSkillPalette [Palette] [SkillId]
      ATDebugSetSoulEmProficiency [SoulEmId] [Category] [Lv]
      ATDebugSetTrainingRoomLevel [InLevel]
      ATDebugShowCharacterExp [TargetType]
      ATDebugShowConfigFiles
      ATDebugShowCrossTalkVolume [isShow]
      ATDebugShowItemActor [itemCategory]
      ATDebugShowLevelCondition [Key]
      ATDebugShowNoneGeneralCrossTalkVolume [isShow]
      ATDebugShowPartyOrganizeFromQuestID [inID]
      ATDebugShowPlayerControlMode
      ATDebugShowQuestCharacterHidden
      ATDebugShowQuestFindListId
      ATDebugShowQuestNotification [NotificationId]
      ATDebugShowQuestResult [QuestId]
      ATDebugShowQuestSymbol
      ATDebugShowUniquenessObserver
      ATDebugShowWorldBlockingVolume [StringID]
      ATDebugSkipQuest
      ATDebugSoulEmAllRarity [Rarity]
      ATDebugSoulEmAllUnlock [execId]
      ATDebugSoulEmItemGet
      ATDebugSound3D [Param]
      ATDebugSoundCategoryVolume [cateID] [Volume]
      ATDebugSoundListener [Param]
      ATDebugSoundLoadCharacter [CharType]
      ATDebugSoundPlVoice [CueId] [CharType]
      ATDebugSoundPlayBGM [bgmID]
      ATDebugSoundPlaySE [CueId]
      ATDebugSoundStopBGM
      ATDebugSoundStopSE
      ATDebugSoundUnLoadCharacter [CharType]
      ATDebugSpawmFriend [friendId]
      ATDebugStartAutoDebugUI
      ATDebugStartFastForward
      ATDebugStatLoading
      ATDebugStopAmbient
      ATDebugStopBGMFromBGMPlayer [bgmType]
      ATDebugStopTalkMontage [ActorName] [TalkMontageId]
      ATDebugStoryResultOpen
      ATDebugSubTitle [StringID] [dispTime]
      ATDebugSubscribe
      ATDebugTalkWindowOff
      ATDebugTargetController
      ATDebugTeleportPlayer [Range]
      ATDebugTeleportToItemActor [ItemId] [Index]
      ATDebugTestLockOrganize
      ATDebugTestPartyOrganize
      ATDebugToggleRecordingMode
      ATDebugTrophyLogType [InType]
      ATDebugTutorialFlagSet [SaveId] [IsView]
      ATDebugUILog [logLv] [logMode] [fatalBreak]
      ATDebugUILogDisplay [logLv] [IsOn]
      ATDebugUiAddWidgetLog
      ATDebugUiChangeConfirmButton [IsAButton]
      ATDebugUiChangeLanguage [LangCode]
      ATDebugUiChangePlatform [PlatformCode]
      ATDebugUiChangeRegion [RegionCode]
      ATDebugUiDbGet [getIdx]
      ATDebugUiDispVisibleList
      ATDebugUiEnableCmnInput [IsEnable]
      ATDebugUiFieldMemory [CollectionId]
      ATDebugUiLoadingHide [IsHide]
      ATDebugUiMap [State] [anim]
      ATDebugUiNaviWindowStart [UniqueId]
      ATDebugUiNaviWindowStop [IsStop]
      ATDebugUiOutputWidgetInfo
      ATDebugUiSetDummyTextType [InType]
      ATDebugUiTestSwitch [testCase]
      ATDebugUiTestSwitch1_F [testCase] [Value]
      ATDebugUiTestSwitch1_I [testCase] [Value1]
      ATDebugUiTestSwitch1_N [testCase] [Value]
      ATDebugUiTestSwitch2_I [testCase] [Value1] [Value2]
      ATDebugUiTestSwitch3_FFV [testCase] [Value1] [Value2] [Value]
      ATDebugUiUnlockMapInfo [AreaID]
      ATDebugUnloadDataAssets
      ATDebugUnlockAllArea
      ATDebugUnlockCommunity [Category]
      ATDebugUnsubscribe
      ATDebugUpdateCurrentMission
      ATDebugVariationChange [variation]
      ATDebugVariationChangeSupportLeft [variation]
      ATDebugVariationChangeSupportRight [variation]
      ATDebugViewMissionProgress [MissionId]
      ATDebugVisibleBattleHudFlag
      ATDebugVisibleSkeletalMeshes [TargetCharacter] [bEnabled]
      ATDebugWindowTest [WindowKind] [WindowType] [testCase]
      ATDebugWishDragonBall
      ATDebugXOneEnableSignOutWatch [IsEnable]
      ATDebugXOneSkipSignIn [IsSkip]
      ATEventBattleLoad [BattleName]
      ATEventBattleRetire
      ATEventBattleRetry
      ATEventBattleStart
      ATFrameRateFixed [InFrameRate]
      ATFrameRateVariable [InFrameRate]
      ATHuntingDinoAble [src]
      ATLoadSubLevel [LevelName]
      ATMiniGameTestStart [MiniGamaType]
      ATMoveToActionPoint [InMethodNum]
      ATPrintMainProgress
      ATPrintSubProgress
      ATSetProgress [Progress] [phase_no]
      ATShowNearestActionPoint
      ATShowNearestActionPoint [InFunctionName]
      ATShowPhotonRoute
      ATStatSummaryAndRaw
      ATToggleHideDirectionCursor
      ATToggleShowDamageCollision
      ATToggleShowDirectionCursorLog
      ATUnloadCharacter
      ATUnloadSubLevel [LevelName]
      UATCheatManager::ATDebugPlayBGMFromBGMPlayer
      UATCheatManager::ATDebugStopBGMFromBGMPlayer
      UATDebugDataAssetParticesAsyncLoadFromPath
      UATDebugDrawTime
      UATDebugInputComponent
      UATDebugMenuEventHandler
      UATDebugMenuEventHandlerBatch
      UATDebugMenuEventHandlerBattleDebugDisp
      UATDebugMenuEventHandlerBattlePlayer
      UATDebugMenuEventHandlerBattleSetting
      UATDebugMenuEventHandlerDebugHudSetting
      UATDebugMenuEventHandlerDraw
      UATDebugMenuEventHandlerLog
      UATDebugMenuEventHandlerRandomPadSetting
      UATDebugMenuEventHandlerSkillSetting
      UATDebugMenuHandler
      UATDebugMenuInputComponent
      UATDebugUICharaIconManager

      The list can also be found on my Kakarot google drive folder: kmxn.me/kakarot

      A list of commands that work on the retail version of the game without the debug enabler will follow soon.

      To enable the console without debug you’ll need an injector such as UUU 🙂

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